If there is a class designed for the pulling job, it's the Hunter class. The standard form (as described here) is not bannable under any circumstances. Some highly artificial forms of split pulling have been declared a bannable offense by Blizzard, but in the meantime most of these methods have been made impossible by patches. This is achieved by having the hunter or rogue in question / when one part of the mob group is close enough to another player to aggro him, while the rest of the mobs are not yet close enough, and thus return to their original positions. It's difficult, but very well possible to split some mob groups with precisely timed /. While waiting for the mobs to come, it is also common that the tank lays down some kind of temporary AoE-effect (such as or Death and Decay) which immediately generates more aggro on the mobs when they round the corner and step onto the AoE.īe aware with any strategy that involves line of sight that healers need line of sight to their tanks to heal - if the healer is in the wrong place, the LOS pull can put the puller out of the healer's LOS too. In this situation it is imperative that the party keeps strict discipline and does nothing to aggro any mobs while they are still moving. They follow and thus come close enough for the party to attack them. After drawing aggro, the puller runs around a corner or behind some obstacle, so that the mobs can't see him any more. When the mob group contains ranged damage dealers, very frequently the "round the corner" pull is used. In such cases, the tank must immediately draw aggro from the puller. In some situations, crowd control is the most important aspect of the fight, and the pull is conducted using some CC ability (like or ). Often used when a player who is not the tank initiates combat. The term "face pulling" is used to indicate that a body pull was careless or otherwise unintentional. Using non-damaging abilities like also makes use of these different ranges. His friends though may stay behind if the first mob does not take damage, whereas they may join the fray if the pull is done with damage. Thus, entering the aggro radius of one mob aggros that one for sure. If there's more than one mob, they also stay close together, minimizing problems with ranged damage dealers.Ī more subtle form of the body pull makes use of the fact that for many mobs the range at which they detect damage is larger than the range at which they aggro from proximity. This gives them a good amount of rage to start with. In situations where nothing can go wrong, warriors like to pull by charging the mob. In many cases, body pulls are not intentional. Whenever a fight is started by a player moving into the aggro radius of a mob, this is called a body pull.
See Perfect Zone of Ultimate Safety for a complete discussion. This gives him enough room to abort the pull if something went wrong.
The puller should then move further ahead of the party, at least 30 yards. In some cases (particularly when several patrols meet in complex patterns) a high amount of safety is required. In summary, this is a simple and fast method for pulling, but a rather risky one.
Paladins normally use, but Reckoning and also work.Quick and easy to perform, no fancy manoeuvering or delays while people move to certain positions.This means they hit him first which helps build rage The tank gains initial aggro from all pulled mobs.The most frequently used method of pulling is having the main tank do the job.